St. Pölten, Austria

Spatial and Information Design

Raum- und Informationsdesign

Master's
Language: GermanStudies in German
Subject area: arts
Qualification: MA
Master of Arts, MA
4 Semester
120 ECTS
University website: www.ndu.ac.at
Design
Design is the creation of a plan or convention for the construction of an object, system or measurable human interaction (as in architectural blueprints, engineering drawings, business processes, circuit diagrams, and sewing patterns). Design has different connotations in different fields (see design disciplines below). In some cases, the direct construction of an object (as in pottery, engineering, management, coding, and graphic design) is also considered to use design thinking.
Information
Information is any entity or form that provides the answer to a question of some kind or resolves uncertainty. It is thus related to data and knowledge, as data represents values attributed to parameters, and knowledge signifies understanding of real things or abstract concepts. As it regards data, the information's existence is not necessarily coupled to an observer (it exists beyond an event horizon, for example), while in the case of knowledge, the information requires a cognitive observer.
Information Design
Information design is the practice of presenting information in a way that fosters efficient and effective understanding of it. The term has come to be used specifically for graphic design for displaying information effectively, rather than just attractively or for artistic expression. Information design is closely related to the field of data visualization and is often taught as part of graphic design courses.
Spatial
Spatial may refer to:
Information
The functionaries of every government have propensities to command at will the liberty and property of their constituents. There is no safe deposit for these but with the people themselves; nor can they be safe with them without information.
Thomas Jefferson, Letter to Colonel Charles Yancey (6 January 1816) ME 14:384.
Information
When action grows unprofitable, gather information; when information grows unprofitable, sleep.
Ursula K. Le Guin (b. 1929), American Science Fiction author. The Left Hand of Darkness, Ch. 3 (1969).
Design
Good design looks right. It is simple (clear and uncomplicated). Good design is also elegant, and does not look contrived. A map should be aesthetically pleasing, thought provoking, and communicative
Arthur H. Robinson (1953) Elements of Cartography p. 318
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