Lampeter, United Kingdom

Surface Pattern Design

Master's
Language: EnglishStudies in English
Subject area: arts
Qualification: MA
Kind of studies: part-time studies
University website: www.uwtsd.ac.uk/
Design
Design is the creation of a plan or convention for the construction of an object, system or measurable human interaction (as in architectural blueprints, engineering drawings, business processes, circuit diagrams, and sewing patterns). Design has different connotations in different fields (see design disciplines below). In some cases, the direct construction of an object (as in pottery, engineering, management, coding, and graphic design) is also considered to use design thinking.
Pattern
A pattern is a discernible regularity in the world or in a manmade design. As such, the elements of a pattern repeat in a predictable manner. A geometric pattern is a kind of pattern formed of geometric shapes and typically repeated like a wallpaper design.
Surface
A surface, as the term is most generally used, is the outermost or uppermost layer of a physical object or space. It is the portion or region of the object that can first be perceived by an observer using the senses of sight and touch, and is the portion with which other materials first interact. The surface of an object is more than "a mere geometric solid", but is "filled with, spread over by, or suffused with perceivable qualities such as color and warmth".
Pattern
12:45, Restate my assumptions: 1. Mathematics is the language of nature. 2. Everything around us can be represented and understood through numbers. 3. If you graph the numbers of any system, patterns emerge. Therefore: There are patterns everywhere in nature.
Darren Aronofsky, in lines for "Maximillian Cohen" in π (1998)
Pattern
'Two-of-something' is just one example of a pattern, a very simple one. We can all think of other patterns, such as 'three-of something', or 'on-top-of-something' or 'bigger-than-something'. We all know how this works. The point we don't think about too often that patterns are very real but they are not part of the material world. We forget this, because we usually recognise patterns in connection with objects in the material world. We forget that the patterns themselves transcend the material world. The patterns are not material objects.
Anthony Mannucci, in Embrace the Infinite: The Science of Spirituality, John Hunt Publishing, 2012, p. 47
Design
Good design is also an act of communication between the designer and the user, except that all the communication has to come about by the appearance of the device itself. The device must explain itself.
Donald Norman (2002), The Design of Everyday Things, Introduction to the 2002 Edition
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